
Kersh Marelor
HUSARIA Curatores Veritatis Alliance
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Posted - 2011.10.10 22:25:00 -
[1] - Quote
Stupid changes proving CCP is still detached from the game and doing more of theory-crafting than looking at the issues at hand.
1. HP Nerf Just how is a super-cap too hard to kill atm? It obviously is time consuming if done with some 50 BSes, not so much when using 10 supers. Are you trying to say with those changes htat supercarriers should be generally vulnerable to some random mid sized BS gang? the reason for the HP buff was the fact everyone could kill those ships without great effort. You want those times to come back? They are easy to kill really IF you bring a proper tool to get the job done. With those changes we may go a step further and make a gift for all the gankers by making freighters more vulnerable - after all they are hard to insta-pop with 15 BSes atm, so should be changed, aye?
2. Fighters and drone bays This fighter change is a nerf to carriers really... any reason behind that other than you just not realizing what the hell you're doing? However removing all drones other than fighters and fighter bombers from SCs is good and must be done.
3. Dreads Good idea about siege module and stuff - but really doesn't fix the issue if super carriers and titans can jump in, RF the station in a few minutes and get out. Who needs dreads for that even with a shorter timer? Suggested fix: ban super-caps from locking and engaging structures making them CAPITAL KILLERS. Dreads then get the thing they are most lacking atm - a purpose.
4. Agression timer Great change - this ensures supers cannot just randomly jump in and forget about having proper sub-cap support.
I think you are giving in to all the whiners willing to get a super-cap KM with their nano roaming gang and alliances not able to adapt to modern eve-warfare. I really like how you want to boost the role of sub-caps and it really must be done. But making supers easier to kill is not the way. The beatiful thing about EVE is that everything has its purpose and role. Super-caps were designed to do massive fleet stuff and killing capitals. Carriers were designed as support for capital/sub-cap fleet. dreads are damage dealers and powerhouse of the sov grabbing entity. It seems you now want to totally demolish that principle instead of fixing the areas where it went horribly wrong (supers taking dreads place, carriers/dreads becoming baits for super gangs, supers not caring about anything due to log-off machenic).
So... tl:dr version: - only Fighters and Fighter Bombers on super-carriers, (20+10 for most, more for the Nyx), - supers are not able to target and punish structures (making Dreads golden standard for that job), - leave HP alone since supers should be killable by capital/super-cap/massive sub cap fleets - not random gangs, - leave Fighters alone, - maintain changes proposed to Remote ECM Burst, Siege Module, DD, log-off timers (solving the 'too hard to kill even with 4-5 supers' issue), - give the promissed new titan super weapons (yeah, some of us still remember that promise, you know). |